While ‘London Heist’ consisted almost entirely of static scenes with no locomotion (fighting from behind a desk, sitting in a chair-save for one scene in a car), Blood & Truth greatly improves agency by letting players move throughout the world with a node-base locomotion system which, crucially, doesn’t rely on teleportation. The game, powered by the studio’s in-house engine, sits right up there with the best looking PSVR titles to date. Instead, they’ve set off to take the lessons they learned from creating ‘London Heist’ and the other VR Worlds experiences and apply it all to a brand new PSVR game which they say is targeting ‘AAA’ quality and scope.īlood & Truth definitely has the same great look and feel of ‘London Heist’, but it’s actually a brand new universe, new story, and new characters, this time set in modern London. It still holds up (now over a year old) as one of VR’s most visceral experiences, no doubt thanks to the talented team at Sony’s London Studio.Īnd the studio hasn’t been resting on their laurels. ‘London Heist’, however, wasn’t just good for its time. Many VR titles can feel outdated in just a matter of months because of their reliance on ‘old’ VR design techniques. Since it’s still in its infancy, VR game design is moving very fast compared to traditional game design. ![]() This isn’t just more of the same though what we’ve seen of Blood & Truth so far clearly moves the needle of agency and immersion on PSVR with a slew of smart locomotion mechanics and world interactivity. This time around the studio isn’t building a slew of PSVR samples, but rather a AAA scope action shooter in the same vein as the acclaimed ‘London Heist’ vignette from VR Worlds. ![]() Sony’s London Studio-who built the well received VR Worlds experiences for PSVR-is back.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |